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- Position slider determines the argument where the Bezier curve
is evaluated.
- Depth slider allows to see the de Casteljau algorithm step by step.
- Drag a vertex of the control polygon to see its effect on the
Bezier curve.
- Press key
a to add another control vertex at the end of the control polygon.
- Use subdivision to refine/coarsen the control polygon: open the control panel
and invoke menu METHOD->EFFECT->REFINE/COARSEN.
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View source code: PaDeCasteljau.java of
applet, PjDeCasteljau.java of project,
PjDeCasteljau_IP.java
of info panel.