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Game of Life with Cellular Automata
Play the classic "game of life" on a torus or an arbitrary
surface by marking elements, choosing influence area "Corona" and
operating rule "Life". As an example configuration, the a checkbox
allows to mark a glider on the surface with just a single mouse-click. The
glide moves diagonally over the surface.
The cellular automata is available for any surface via menu Method->
Modeling-> Cellular Automata.
Use initial pick to mark or unmark cells, i.e. keep letter 'i'
pressed and pick an element.
| Operating rule "Life" |
Marked cells remain marked, if three or four
influence-cells are marked, unmarked cells get marked, if three
influence-cells are marked. |
| Operating rule "Majority" |
Every cell gets the same color as the majority of
influence-cells. |
| Influence area "Neighbour" |
All neighbour cells and center cell belong to the
influence area of the center cell. |
| Influence area "Corona" |
All cells with common vertices to center cell and center
cell belong to the influence area of the center cell. |
In every step, the operating rule is evaluated for every cell (using the
values of the neighbour cells from the previous step). After evaluation all
cells get a new value.
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