Navigating the Camera, and Viewer Modes
Rotate geometry by moving mouse inside viewer window and drag
while left mouse button is pressed. Usually, rotation is the default
mode in the viewer.
Press right mouse button to select major interaction mode from
popup menu, or use keyboard keys to temporarily switch between
different modes (just keep a button pressed to switch mode
temporarily):
Transformation
| o |
Rotate surface (initial mode
for perspective camera) similar to a space ball.
Orbit mode. |
| s |
Scale
surface, drag in vertical direction. |
| t |
Translate
surface in xy-plane (initial mode for orthogonal
cameras). |
| z |
Translate surface in
z-direction |
| c |
Center
camera on object (object is centered and not scaled). |
| f |
Focus
camera on object (object is centered and scaled). |
| x |
Drag a rectangle to be eXpanded
to fill display. Or pick a new center without expanding. |
| r |
Reset
camera and viewer, geometry returns to default position. |
| Left Mouse |
Depending on the mode, drag,
pick and select the geometry in the viewer. |
| Right Mouse |
Show popup menu to select
major modes and others actions. |
Animation
| w |
Start camera auto-rotation
(auto-rotation repeats the last o,s,t-action). |
| q |
Stop camera auto-rotation. |
| Ctrl-a |
Show Animation
panel to steer animations |
| Ctrl-k |
(beta) Create animation by
storing current geometry as keyframe. |
Modeling
| a |
Add
additional vertex to geometry |
| e |
Add element
or polygon by picking existing or new vertices |
| d |
Duplicate
all visible geometries of a scene by reflection at a point,
a line, or a plane. The point, line or plane are determined
by marking one, two, or three vertices of the current
geometry. |
| i |
Initial
pick, e.g. used drag initial points on surfaces. |
| m |
Drag a rectangle to
Mark all enclosed vertices. |
| n |
Drag a rectangle to mark all
touched elements. |
| p |
Pick
a vertex and drag it. To see picked vertex enable display of
vertices in menu Inspector->Object->Material of
control panel,
picked vertices are magenta). |
| u |
Drag a rectangle to
Unmark all enclosed vertices. |
| Shift-u |
Drag a rectangle to
Unmark all enclosed elements. |
Rendering
| Shift-a |
Toggle display of edge aura
around edge. |
| Shift-b |
Toggle display of bounding
box around current geometry. |
| Shift-c |
Toggle display of center of
geometry (pending). |
| Shift-d |
Toggle usage of depthcueing
to fade off far away items. |
| Shift-f |
Toggle display of small
coordinate frame. |
| Shift-g |
Toggle display of xy-grid. |
| Shift-h |
Toggle display of
information at mouse tip. |
| Shift-i |
Toggle display of background
image. |
| Shift-j |
Toggle usage of lights. |
| Shift-l |
Toggle display of border
around display. |
| Shift-m |
Toggle magnet mode of
vertices, i.e. highlight if nearby vertices. |
| Shift-p |
Toggle usage of painters
algorithm. |
| Shift-r |
Toggle display of copyright
information. |
| Shift-s |
Toggle anti-aliased
rendering. |
| Shift-t |
Toggle tag mode to move all
marked vertices. |
| Shift-x |
Toggle display of coordinate
axes. |
| Shift-y |
Toggle fast z-buffer mode. |
| Shift-z |
Toggle z-buffer mode. |
Selecting
| Ctrl-left mouse |
Pick geometry with left
mouse while holding <ctrl> key to select geometry in
display. |
| Ctrl-tab |
Select next geometry by
cycling through the set of visible geometries of the
display. |
| Shift-o (beta) |
Toggle if modeling
transformation is used when a geometry is selected by
picking and dragging on the geometry, and scene
transformation is used when the background is picked with
the mouse. Modeling and scene transformation will change
frequently depending on whether a geometry or the background
is picked. By default, this mode is switched off and
switching between modeling and scene transformation must be
done using the camera panel. |
Deleting
| Ctrl-Shift-y |
Clear JavaView, remove all
geometries and reset display. |
| Del-left mouse |
Keep <backspace> or <del>
key pressed and pick a geometry to delete geometry from
display. |
Panels
| F1 |
Show
control window to modify e.g. material and display settings |
| F2 |
Close control window |
| Ctrl-a or F4 |
Show Animation
panel to steer animations |
| Ctrl-c |
Show info panel of
Camera |
| Ctrl-d or F3 |
Show console window with
Debug information |
| Ctrl-i |
Show Info
panel of current geometry if available |
| Ctrl-l |
Show Light
panel of current display |
| Ctrl-m |
Show Material
panel of current geometry if available |
| Ctrl-p |
Show info panel of current
Project if available |
| Ctrl-t |
Show Texture
panel of geometry if available |
| Ctrl-v |
Info panel of
Viewer respectively display |
| |
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Apply Methods to Geometry via Method Menu
Menu Shortcuts
| Ctrl-n |
New
geometry dialog. |
| Ctrl-Shift-n |
Load a JVD file with same
name as recently loaded model file. |
| Ctrl-o |
Open
file import dialog. |
| Ctrl-Shift-o |
Same as Ctrl-o, but
additionally load a JVD file with same name if available. |
| Ctrl-s |
Save
geometry export dialog. |
Emergency Exit of JavaView (application only)
| Ctrl-Shift-x |
Exit
JavaView immediately, no exit box. |
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